VR in the classroom often feels like "edutainment." It’s a "wow" moment that ends the second the headset comes off, leaving you with zero data and a lot of hardware to manage.
You're already stretched thin. You don't have time for "tech for tech's sake," finicky network setups, or learning complex new platforms that don't move the needle on student proficiency.
IXR is built for the "Instructional Lead." Our VR experiences are short, high-impact, and purposefully designed to trigger the IXR⁶ Powers—like Critical Thinking and Metacognition. When the headset comes off, our Nexus engine leads the students through an offline debrief, surfacing their reasoning so you can step in as a coach, not a tech-support agent.
Shift from managing devices to mastering insights.